Oct 08, 2005, 07:22 PM // 19:22
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#1
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Omg, Dwarven Battle Stance Build?!
Whoa, after looking at the buffs a warrior recieves from the last update, I'm now DYING to see if I can test this or someone else does...
Since DBS has a 30s. recycle time, perhaps we should shave it down a bit, then up its duration using a combination of superior Strength and Ranger ingenuity.
From what I've seen, you should be in DBS for about 12 or so seconds... [unless gwonline.net already tested them at 16 Strength. or something...]
W/R oh the horror!
12+1+3 Strength [yes that's right, strength]
8+1 Hammer Mastery
10 Wilderness Survival
This is your fitness trainer designed to tighten your enemy's abs. Though LOTS & LOTS of situps!
Mighty Blow
Hammer Bash
Crushing Blow
Irresistable Blow
Dwarven Battle Stance {E} [God I wish it was Hammer mastery based...]
I Will Avenge You!!
Serpent's Quickness
Res/Antidote Signet
Whoa, look at that lineup. With both IWAY and DBS strength based, they'll both give you a large return in your stat investment...
Ideally, if your hp remains high due to IWAY and teammate monks, Serp's Quickness will help recharge that DBS once it runs out. While you're charging, you can utilize your Mighty Bashing Crusher blow combo [ack] to keep them down. ~10s. of skill cool down is beautiful when you consider that 10s. of DBS will ideally remove someone from the battlefield completely... Imagine not being able to do nothing but run for 10s. What could that do to an enemy team's strategy?
Your thoughts? ^_^
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Oct 08, 2005, 08:06 PM // 20:06
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#2
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Ascalonian Squire
Join Date: Aug 2005
Profession: E/
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Well, DBS and Serpent's Quickness are both stances, right? That kinda defeats the purpose, as Serpent's Quickness won't be able to help the recharge of DBS, since you can only be in one stance.
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Oct 08, 2005, 08:11 PM // 20:11
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#3
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Ascalonian Squire
Join Date: Jul 2005
Guild: Kuh Five
Profession: R/E
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If you're doing IWAY, switch to mesmer secondary and use arcane mimicry on another warrior.
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Oct 08, 2005, 08:16 PM // 20:16
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#4
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Wilds Pathfinder
Join Date: Jun 2005
Location: New York City
Guild: Wisdom of the Raven [MyM]
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I dont think that W/R would be the profession for this... I say W/E with a KD/AS Build. If you want to go with W/R do an EoE (Edge Of Extinction) build.
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Oct 08, 2005, 09:08 PM // 21:08
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#5
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Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
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You see, my reasoning of DBS being a useless elite lies behind a few main faults:
1. If your attacks hit. How often do your attacks hit when the enemy is using SoD, 24/7 Aegis, and the wonderful Guardian? Obviously you could rend/Linger etc. but a Tombs Warrior hardly hits enough during a 10 second time frame (DBS), for it to be effective.
2. Hammer attacks are the slowest melee, and with DBS taking up an elite stance, that means you can't use good Knockdown skills anymore.
3. As you mentioned, DBS is based on Strength, and not on Hammer Mastery. Which is a bit sad.
4. If I were to use DBS for disrupting and whatnot, I would just go Ranger and bring the disrupting skills with Choking Gas and whatnot. =P
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Oct 08, 2005, 11:17 PM // 23:17
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#6
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Wilds Pathfinder
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You're going to do so little damage and your shutdown won't be that great (monks can still get spells off as you don't have an attack speed boost because DBS blows).
If you want to do this play a mesmer.
You're just trying to do something that isn't meant to be good :/
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Oct 08, 2005, 11:22 PM // 23:22
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#7
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Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
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There was a W/Me build I recall seeing a long time ago on this forum around the last BWE. It was a lockdown build combining Blackout and DBE. I wonder if I can find it...
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Oct 08, 2005, 11:30 PM // 23:30
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#8
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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i have been eyeing this skill for awhile since i love hammers. main problem i found was that its a stance. if it was changed to a shout then it would rule.
most people miss the point of this skill. it isn't ment to be a constant interrupter or else it would be an axe or sword skill. its used when you have no adrenaline. while you are attacking you are now interrupting and gaining adrenaline for you KD skills. using this and FGJ should complement your KD skills nicely.
i don't think the str req doesn't matter too much since hammers do so much dmg as it is. just a way to balance the skills so its not doing max dmg and interrupting while charging adrenaline. that would be a little insane.
yukito has great builds for warriors. i'll give it a shot tonight and give some feedback.
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Oct 09, 2005, 05:53 AM // 05:53
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#9
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Zeru
You're going to do so little damage and your shutdown won't be that great (monks can still get spells off as you don't have an attack speed boost because DBS blows).
If you want to do this play a mesmer.
You're just trying to do something that isn't meant to be good :/
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IWAY is an attack speed boost... Both are stances but let me ask you...
What's more important? Recycling the DBS or standing in Serp.'s Quickness?
From what I've tested with my R/Mo, Stance recycling IS affected by Serpent's Quickness.
There's no language in the skill description that says only skills casted in this stance will charge 33% faster. It charges ALL of your skills 33% faster [non-adrenaline of course]
This means that you can keep up DBS for quite a long time. Now if the enemy decides to start using evasion and what not, then you can use the age old technique of switching targets, OR you can just go ahead and use Irresistable Blow for either a hard unevadable hit or a KD if blocked. Oh NO! I've lost my DBS! Go back to Serp's Quickness and recharge it of course... What's more, it also affects recharge on your Irr. Blow so that's always good to know...
We all know that hexes/conditions rip you a new one as a warrior so saying a warrior never lands hits in melee for 10s. is about the same as saying warrior's should never be in pvp cause they never hit anything... [dur, which is false...]
If you can't land hits for 10s. then both you and your team really suck at target efficiency...
However, being able to shut out their mesmer or their monk using DBS combined with IWAY should the need arise is always good. [hell, you're part ranger, you can bring the pet yourself...] i didn't mention it but now that I look back, it might work...
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Oct 09, 2005, 07:02 AM // 07:02
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#10
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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Quote:
Originally Posted by Yukito Kunisaki
Whoa, after looking at the buffs a warrior recieves from the last update, I'm now DYING to see if I can test this or someone else does...
Since DBS has a 30s. recycle time, perhaps we should shave it down a bit, then up its duration using a combination of superior Strength and Ranger ingenuity.
From what I've seen, you should be in DBS for about 12 or so seconds... [unless gwonline.net already tested them at 16 Strength. or something...]
W/R oh the horror!
12+1+3 Strength [yes that's right, strength]
8+1 Hammer Mastery
10 Wilderness Survival
This is your fitness trainer designed to tighten your enemy's abs. Though LOTS & LOTS of situps!
Mighty Blow
Hammer Bash
Crushing Blow
Irresistable Blow
Dwarven Battle Stance {E} [God I wish it was Hammer mastery based...]
I Will Avenge You!!
Serpent's Quickness
Res/Antidote Signet
Whoa, look at that lineup. With both IWAY and DBS strength based, they'll both give you a large return in your stat investment...
Ideally, if your hp remains high due to IWAY and teammate monks, Serp's Quickness will help recharge that DBS once it runs out. While you're charging, you can utilize your Mighty Bashing Crusher blow combo [ack] to keep them down. ~10s. of skill cool down is beautiful when you consider that 10s. of DBS will ideally remove someone from the battlefield completely... Imagine not being able to do nothing but run for 10s. What could that do to an enemy team's strategy?
Your thoughts? ^_^
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No no no! You cant run hammer warrior with 9 in hammer mastery!
Personally no warrior elite apart from Eviscerate and Devestating is really worth it, maybe I am wrong?
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Oct 09, 2005, 08:10 AM // 08:10
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#11
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Krytan Explorer
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Victory is Mine!
Flourish
Cleave
Backbreaker
Earthshaker
Skull Crack
All have extremely good uses.
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Oct 09, 2005, 09:17 AM // 09:17
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#12
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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Ok Cleave is nice too..
And ViM for monks in trapper party
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Oct 09, 2005, 12:08 PM // 12:08
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#13
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Desert Nomad
Join Date: Mar 2005
Location: UK
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Warriors Cunning
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Oct 09, 2005, 12:23 PM // 12:23
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#14
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Krytan Explorer
Join Date: Jul 2005
Guild: COLD, Cold Snap
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Or let some1 cast Rigor mortis.
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Oct 09, 2005, 12:31 PM // 12:31
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#15
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Krytan Explorer
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Quote:
Originally Posted by pagansaint
Victory is Mine!
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meh
Quote:
Originally Posted by pagansaint
Flourish
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nop
Quote:
Originally Posted by pagansaint
Cleave
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true
Quote:
Originally Posted by pagansaint
Backbreaker
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iffy
Quote:
Originally Posted by pagansaint
Earthshaker
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depends, GvG or tombs?
Quote:
Originally Posted by pagansaint
Skull Crack
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no. no no no. no. never. ever.
It seems to me this is a choking gas/IA build gone wrong. By low hammer mastery you're really gimping your DPS. If you're looking for pure interruption, I'm afraid warrior still isn't the profession for the job. A ranger can do this faster, for longer, more securely with limited aoe....and he gets a damage boost out of it.
Last edited by JYX; Oct 09, 2005 at 12:35 PM // 12:35..
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Oct 09, 2005, 12:34 PM // 12:34
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#16
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Desert Nomad
Join Date: Mar 2005
Location: UK
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And get a ranger to put up qz oath shot. Then you probably dont need serpents quickness and can get the godly apply poison.
Or get 12 attribute.
Then get charm animal, and turn this into iway. Then, just spilt the team into two/three groups, and take a monk each. With maybe two warriors on each monk, they are being interrupted roughly every 0.45s. To be feared no doubt. Get Dark Fury on your order spammer, and put them in constant knock lock as well in the 5s of no DBS.
And that would be a good DBS team I think, since they more or less cannot move due to the interrupt actions going down.
Actually, try that out and tell me how it works -.-. Its iway except they cant move :S. I like.
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Oct 09, 2005, 01:37 PM // 13:37
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#17
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Dwarven Battle Stance? Now why would I want to run something that's so underpowered when instead I could run devastating hammer without having to sacrifice the rest of my build and make myself sub-optimal? Even with the "buff", DBS remains a terrible skill that I would *never* consider running.
It's like bringing cleave over Eviscerate, except a lot worse.
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Oct 09, 2005, 04:56 PM // 16:56
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#18
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Krytan Explorer
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Quote:
Originally Posted by pagansaint
Victory is Mine!
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Only on a warrior secondary for energy management.
Energy warriors are bad.
It's still inferior to Eviscerate.
Possibly, but 10A is killer.
Still inferior.
Still terrible.
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Oct 09, 2005, 05:25 PM // 17:25
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#19
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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I find that "Victory is Mine!" works pretty well with a W/N.
Use Enfeebling Blood on all enemies (if you're fighting a group of course) and then use "Victory is Mine!" once you need healing. The energy cost of both "Victory is Mine!" and Enfeebling Blood is back in a sec and this way you won't be dependent on a Monk or Healing Signet, which will make you take double damage anyway. You can always supplement the combo with something like Sever Artery and Gash (if swordsman) or Dismember (if axe). A hammer warrior could do it too, but they're pretty slow.
Some will say that if you're a good warrior you don't NEED to heal. But it helps me, so it's not a COMPLETELY useless skill. The major drawback is that it's an elite, which means you can't use cool skills like Eviscerate or Cleave (if you don't have Eviscerate).
To me almost all skills in the game are useful if you know how to use them, when to use them and why to use them.
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Oct 09, 2005, 05:44 PM // 17:44
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#20
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Eonwe
Dwarven Battle Stance? Now why would I want to run something that's so underpowered when instead I could run devastating hammer without having to sacrifice the rest of my build and make myself sub-optimal? Even with the "buff", DBS remains a terrible skill that I would *never* consider running.
It's like bringing cleave over Eviscerate, except a lot worse.
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I suppose that making DBS 'appropriate' for an elite would be to make it set for hammer mastery [YES ANET DOESN'T IT MAKE SENSE?!] and reducing it's recycle time to 15s...
Then you'd be interrupting with every single swing... Would that be considered balanced?
This tries to make it so the recycle time is chopped down a considerable notch. Seconds count in a big fight and that's what it's trying to do. Shave precious seconds off your downtime so you're interrupting every single swing...
When you're NOT in DBS, you've still got another 3s. of knockdown time. QS + EW is probably the better combo but it's best brought up with a Ranger Primary due to the energy concerns...
DBS Under help from SQ, QS, and EW means you're interrupting a LOT of the time...
Can someone tell me what's so bad about that? [and don't bring Attack speed into this issue, IWAY is in there]
**edit** I'd also like to point out that I'm not going to accept the one track minded thinking of Warrior's only do damage. That'd make the game very boring for me... A ranger being the 'better' interruptor will simply die faster since they can't take a beating the way a warrior can.
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